The Oneironaut
A downloadable game for Windows
Hi guys! I'm Hannes, one of the developers here at Jetebra games. Quick disclaimer, this is an early access preview, of the mobile, version of the game.
We would appreciate all feedback and ideas you could possibly come up with. More levels are coming soon. The full game will be released to both desktop and mobile (TBA). We really hope you enjoy our game!
Jump, slide, grind and run your way through action filled and atmospheric dreamscapes in Oneironaut. You as the Oneironaut, a rogue Dreamrunner, is exploring the minds of artists across the globe, going deeper and further than anyone has before, but look out for the Dreampolice, as they don't take kindly to strangers...
"Oneironautics (/əneɪroʊˈnɔːtɪks/) refers to the ability to travel within a dream on a conscious basis. Such a traveler in a dream may be called an oneironaut."
Movement:
- Hold R to Roll
- Press SPACE or W to Jump
- Press S to Slide While on the ground
- Press S in the air to perform a ground-pound
- About us:
Here at Jetebra Games, which is situated in the vibrant gaming hub of Skövde, Sweden, we are dedicated to crafting experiences that we take pride in, ones that respect players' time and offer pure enjoyment!
Jetebra Games comprises an eclectic group of individuals, driven by boundless curiosity, each contributing something unique to the creative process.
We wholeheartedly embrace unconventional ideas because we believe that if we have a blast developing it, you'll have a blast playing it!
Status | In development |
Platforms | Windows |
Author | Jetebra |
Genre | Platformer, Adventure |
Made with | Unreal Engine |
Tags | Abstract, artgame, Atmospheric, Dreams, Mystery, Singleplayer, Surreal, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Smartphone |
Links | Homepage |
Download
Click download now to get access to the following files:
Comments
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Cool Runner! Was just outside the leaderboard :p
Felt really cool when you get powered-up jumps and get to fly and flip really high.
In the future I'd like to have realtime feedback of my current "combo" points, instead of it only showing at the end of the trick-sequence. Also points for ground-pounding (more) stuff!
Thank's for the feedback! The combo system is something we will look over unto future updates of the game! And more ground to pound aswell!